Trials of Mana's Greatest Weakness: A Charming Story That Never Hits Deep
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I’ve written about the things I really enjoyed in Trials of Mana — especially its phenomenal soundtrack, enjoyable gameplay, and flexible party-building system. But no RPG is perfect, and as someone who values strong character-driven stories in games like Final Fantasy VII, Tales of Arise, and Genshin Impact, I eventually had to ask myself:
What’s holding this game back from greatness?
After sitting with the question for a while, I’ve come to a clear conclusion:
Trials of Mana's greatest weakness is its narrative simplicity and emotional shallowness.
The Story is Serviceable — But Safe
The core plot of Trials of Mana is straightforward and easy to follow: each character has a personal mission, and their paths converge in a world-saving adventure. There’s nothing inherently wrong with this approach — in fact, for many players, the simplicity is a strength, making the game accessible and relaxing.
But for those of us who love deeply written stories, complex motivations, and emotional twists that stay with you after the credits roll… Trials of Mana just doesn’t deliver.
Characters like Riesz, Angela, and Charlotte have clear goals — rescue a sibling, gain magical power, find a missing person — but those goals rarely evolve into deeper personal dilemmas. There’s little exploration of trauma, guilt, moral ambiguity, or emotional growth. Their stories remain on the surface.
No Inner Conflict, No Lasting Impact
One thing I love about modern RPGs is watching characters wrestle with themselves. Cloud’s internal struggle with identity in Final Fantasy VII. Alphen’s emotional evolution in Tales of Arise. Lumine’s silent journey through grief and purpose in Genshin Impact. These characters aren’t just on a mission — they’re unraveling.
In Trials of Mana, you won’t find that. The characters don’t grow in meaningful psychological ways. Their arcs are more about reaching their goals than becoming different people. That’s fine for a game focused on lighthearted fun, but it means there’s rarely a moment where the story truly hits. No heartbreak. No betrayal. No difficult choices.
You’ll finish the game with a smile — but probably not a lump in your throat.
Missed Opportunities in a Genre That Thrives on Emotion
The JRPG genre is known for storytelling. It’s what sets these games apart from pure action or loot-driven RPGs. So when a game like Trials of Mana doesn’t even attempt to dig deep into its characters, it feels like a missed opportunity — especially when the rest of the game is so polished.
Even a few small changes — like character-specific side quests, moral dilemmas, or late-game choices — could have made a huge difference. The game clearly has the structure for it. It just never takes that emotional leap.
Final Thoughts
I don’t want to suggest that Trials of Mana is a bad game — far from it. It’s enjoyable, well-built, and in many ways refreshing in its simplicity. But when I compare it to the RPGs that have stayed with me the longest, the difference is clear:
They made me feel something.
Trials of Mana didn’t.
Join the Conversation!
- Did Trials of Mana’s story connect with you emotionally?
- Which character did you relate to the most, and why?
- Do you prefer simpler RPG stories, or do you look for something deeper?

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