Fire Emblem: Three Houses Review


1. Introduction

Fire Emblem: Three Houses is a tactical RPG developed by Intelligent Systems and Koei Tecmo, and published by Nintendo. Released on July 26, 2019, for the Nintendo Switch, it quickly became one of the most acclaimed entries in the Fire Emblem series, known for its intricate storytelling, character development, and strategic gameplay.

2. Story and Characters

Narrative: The main storyline of Fire Emblem: Three Houses is engaging and immersive, albeit with some pacing issues. The narrative branches based on the house the player chooses to lead—Black Eagles, Blue Lions, or Golden Deer—each offering unique perspectives and endings. The choices made regarding recruitment, relationships, and even marriages further influence the plot, adding depth and replayability. The story covers themes of war, politics, and personal growth, which unfold differently depending on the player's decisions.

Characters: The characters are a standout feature, each memorable and well-developed. Relationships between characters evolve through the support system, where interactions in the main menu lead to deeper bonds and unique story arcs. The character dynamics and their personal growth throughout the game make each playthrough feel unique and engaging.

World-Building: The game's setting and lore are rich and detailed, focusing on the continent of Fรณdlan, which is divided into three rival nations. While much of the game is spent within the monastery, players learn about the broader world through dialogues, missions, and various in-game texts. The political systems and histories of the three nations are well thought out, adding a layer of complexity to the overarching narrative.

3. Gameplay Mechanics

Mechanics: Fire Emblem: Three Houses features a calendar system where players manage their time between exploring the monastery, attending seminars, and engaging in battles. Players can train units in various military skills, manage resources, and build relationships. This structure provides a mix of strategic planning and social simulation, keeping the gameplay fresh and engaging.

Combat System: Combat is turn-based, set on a grid where players move characters and plan their actions strategically. Each turn involves making tactical decisions about positioning, class advantages, and terrain. This depth of strategy, combined with varied mission objectives, makes the combat system both challenging and enjoyable.

Exploration: Exploration is limited to the monastery and occasional battlefields, which might be seen as a downside for those who prefer open-world games. However, for players like myself who aren't keen on extensive exploration, this focus on a central hub is a positive aspect.

Quests and Side Activities: The game includes a few side quests that complement the main story, providing additional rewards and character development opportunities. These quests are integrated seamlessly, allowing players to complete them without diverging too far from the main narrative.

4. Graphics and Art Design

Visual Style: The visual style of Fire Emblem: Three Houses is pleasing, though not groundbreaking. The character designs are distinctive and appealing, each reflecting their personality and role. The art direction suits the game's tone and setting well.

Technical Quality: The graphics are solid, with good textures, lighting, and animations. During my playthroughs, I did not encounter any significant graphical glitches, indicating a polished presentation.

Character and Environment Design: Character designs are one of the game's strengths, with each unit looking unique and consistent with the game's theme. The environments, while often limited to the monastery, are well-detailed and contribute to the game's immersive atmosphere.

5. Sound and Music

Soundtrack: The soundtrack is fitting and enhances the game's atmosphere, though it may not be as memorable as those from other iconic RPGs. It serves its purpose well, adding emotional depth to the narrative.

Voice Acting: Voice acting is excellent in both English and Japanese, bringing the characters to life. Unlike some games, all dialogue is voiced, adding to the immersion and making the story more engaging.

Sound Effects: Sound effects, particularly in combat, are realistic and enhance the overall experience. They contribute to the game's immersion, making battles feel more intense and authentic.

6. User Interface and Controls

UI Design: The user interface is intuitive and accessible, providing all necessary information without overwhelming the player. Navigating menus and managing units is straightforward.

Controls: Controls are responsive and easy to use, even though the game is turn-based and does not require quick reflexes. The control scheme complements the strategic nature of the game.

7. Replayability and Content

Game Length: The game offers a lengthy campaign with high replayability. Each house route provides a different perspective and story, encouraging multiple playthroughs. Completing all paths can easily take hundreds of hours.

Replay Value: Replay value is high due to the multiple story routes, character endings, and New Game Plus mode. Players can experience different outcomes based on their choices, keeping the game fresh on subsequent playthroughs.

Post-Launch Content: The game has a DLC expansion that adds new story content and characters, further extending its replayability and offering additional value.

8. Performance and Technical Aspects

Performance: Fire Emblem: Three Houses runs smoothly on the Nintendo Switch, with no major performance issues that hinder gameplay.

Bugs and Glitches: I did not encounter any significant bugs or glitches during my playthroughs, indicating a well-polished game.

9. Originality and Innovation

Innovation: The game introduces unique features to the Fire Emblem series, such as the calendar system and the in-depth character support interactions. While it may not revolutionize the genre, it successfully integrates new elements that enhance the overall experience.

Comparison: Compared to other strategy RPGs, Fire Emblem: Three Houses stands out with its character-driven narrative and multiple branching storylines. While it may fall short in terms of exploration compared to open-world RPGs, its strategic depth and replayability make it a strong contender in its genre.

10. Overall Enjoyment

Personal Experience: I found Fire Emblem: Three Houses to be extremely satisfying. The combination of RPG and strategy elements was a refreshing experience, and the story, despite pacing issues, was compelling. The character development and interactions added emotional depth to the game.

Target Audience: The game is best suited for players aged 13 and older who enjoy strategy games with rich narratives. Long-standing fans of the Fire Emblem series will appreciate the new features and returning elements, while newcomers can also find it accessible and engaging.

11. Conclusion

Final Thoughts and Overall Rating: Fire Emblem: Three Houses is a well-crafted game with a deep and engaging battle system. While the pacing of the story could be improved and the exploration is limited, the game's strengths in character development and strategic gameplay shine through. I would rate this game an 8/10, lifting it for its combat mechanics and character interactions but deducting points for pacing issues.

Recommendation to Potential Players: I highly recommend this game if you enjoy strategy games, even if you're not necessarily into RPGs. Its unique blend of tactical combat and character-driven storytelling makes it a must-play for fans of the genre.

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